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INI File | 1998-02-01 | 22.8 KB | 446 lines |
- [LCL]
- **
- **
- **
- ** WarMap-Initprogram
- **
- **
- **************************************************************************************************************************
- **
- **
- **
- **************************************************************************************************************************
- * *
- * CtrlMapInfos *
- * *
- * ------------------------------------- *
- * *
- * Andreas Nitsche *
- * *
- *****************************************
- *
- **************************************************************************************************************************
- *
- * index type delay cover(%)comment
- *---------------------------------------------------------------------------------------------
- *
- SetCtrlMapInfo ( 0, 0, 0, 0, "undefined");
- SetCtrlMapInfo ( 1, 1, 0, 0, "free place");
- SetCtrlMapInfo ( 2, 2, 255, 255, "wand");
- SetCtrlMapInfo ( 3, 3, 255, 0, "hole");
- SetCtrlMapInfo ( 4, 4, 255, 0, "deep hole");
- SetCtrlMapInfo ( 5, 5, 1, 0, "debris");
- SetCtrlMapInfo ( 6, 6, 0, 0, "poison");
- SetCtrlMapInfo ( 7, 7, 255, 40, "enormous obs");
- SetCtrlMapInfo ( 8, 8, 0, 0, "ladder");
- SetCtrlMapInfo ( 9, 9, 0, 0, "teleporter entry");
- SetCtrlMapInfo (10, 10, 255, 0, "teleporter exit");
- *
- **************************************************************************************************************************
- * *
- * Equipmentinfos *
- * *
- * ------------------------------------- *
- * *
- * Andreas Nitsche *
- * *
- *****************************************
- *
- * // name of equipment
- *
- * char szName [24];
- *
- * // cost in equipmentpoints
- *
- * BYTE byCost;
- *
- * // skill for using this equipment
- *
- * BYTE byCON;
- * BYTE byLW;
- * BYTE byHW;
- * BYTE byTS;
- * BYTE byMS;
- * BYTE byLSHP;
- *
- **************************************************************************************************************************
- *
- * CON
- * LW
- * HW
- * TS
- * MS
- * LS
- * id Name Cost Skills Tech Key Icon
- *-------------------------------------------------------------------------------------------------------------------------
- *
- SetEquipInfo (0, "Scan Module", 50, 0,0,0,2,0,0, 0, "A", 0);
- SetEquipInfo (1, "Long Range Scan", 100, 0,0,0,4,0,1, 3, "B", 1);
- *
- SetEquipInfo (3, "Light Stimulant", 30, 1,0,0,0,1,0, 1, "C", 2);
- SetEquipInfo (4, "Heavy Stimulant", 50, 1,0,0,0,2,0, 2, "D", 3);
- SetEquipInfo (5, "Target System", 60, 0,0,0,5,0,0, 2, "E", 4);
- *
- SetEquipInfo (6, "Ammo Pack", 70, 2,0,0,1,0,0, 1, "F", 5);
- SetEquipInfo (7, "Jet Pack", 190, 4,0,0,3,0,0, 4, "G", 6); * warp & scan
- SetEquipInfo (8, "Banner", 100, 1,0,0,0,0,5, 2, "H", 7);
- *
- SetEquipInfo (9, "Explosion Pack", 10, 2,1,1,3,0,0, 9, "I", 8);
- *
- SetEquipInfo (10, "Light Armor", 10, 1,0,0,0,0,0, 0, "J", 9);
- SetEquipInfo (11, "Standard Armor", 20, 2,0,0,0,0,0, 1, "K", 10);
- SetEquipInfo (12, "Attack Armor", 30, 3,0,0,0,0,0, 2, "L", 11);
- SetEquipInfo (13, "Heavy Armor", 50, 4,0,0,0,0,0, 3, "M", 12);
- SetEquipInfo (14, "Servo System", 30, 2,0,0,2,1,0, 1, "N", 13);
- SetEquipInfo (15, "Small Medic Kit", 80, 0,0,0,0,1,0, 1, "O", 14);
- SetEquipInfo (16, "Large Medic Kit", 160, 0,0,0,0,5,0, 3, "P", 15);
- SetEquipInfo (17, "Hydraulic Crowbar", 200, 1,0,0,3,0,0, 99, "Q", 16);
- SetEquipInfo (18, "Damage Absorber", 70, 2,0,0,3,0,0, 99, "R", 16);
- SetEquipInfo (19, "Cooler", 70, 2,0,0,3,0,0, 99, "S", 16);
- *
- *
- **************************************************************************************************************************
- * *
- * WeaponInfos *
- * *
- * ------------------------------------- *
- * *
- * (c)1996 Blue Byte, Andreas Nitsche *
- * *
- *****************************************
- *
- * Special: 0 - (x) normal
- * 1 - (x) weapon changed in close combats into a new weapon defined by "Param" (only for one-field-attacker)
- * (2) - (x) weapon changed id if an unit with an energypack stands close to the attacker
- * 3 - (x) after each fight, the weapon id will be changed
- * 4 - (x) set player id of the defender to the player id of the attacker and set all actionpoints to 0
- * 5 - (x) copies the attacked unit into the unitpool if the unitpoolflag of the unit is set
- * 6 - (x) attack the defender position of the last turn
- *
- * Type: 0 - nature (claws,fist,spores,...)
- * 1 - projectile (rifle,machine gun,...)
- * 2 - explosive (grenades, missle,...)
- * 3 - energy (laser,plasma,flame thrower,...)
- * 4 - steel (sword,bayonet,...)
- *
- * Damage: 0-200 - base hitpoint damage
- * 254 - force one hitpoint damage
- * 255 - reserved
- *
- * Important: Large units needs special weapons with a range of 2 fields!!!
- *
- **************************************************************************************************************************
- *
- * Range Hit Dmg Def LW.HW.TS.CON Tech Cost Param
- * n Name min-max (%) Mod Skills AP Type Mun Heat Special
- *---------------------------------------------------------------------------------------------------------------------------
- *
- * Human Weapons *********************************************************************************************
- SetWeaponInfo ( 0, "Light Combat Gun", 1,10, 3, 2, 1, 0,0,0,0, 1, 1, 0, 7, 2, 10, 0, 0); * (x)
- SetWeaponInfo ( 1, "Advanced Combat Gun", 1,10, 3, 3, 1, 1,0,0,0, 1, 1, 0, 8, 3, 20, 1, 31); * (x)
- SetWeaponInfo ( 2, "Standard Assault Rifle", 1,20, 4, 4, 1, 3,0,0,0, 1, 1, 0, 10, 4, 30, 1, 30); * (x)
- SetWeaponInfo ( 3, "Sniper Rifle", 1,30, 20, 4, 1, 3,0,1,0, 1, 1, 1, 15, 4, 40, 0, 0); * (x)
- SetWeaponInfo ( 4, "Double Fire", 1,20, 5, 6, 1, 4,0,1,0 ,1, 1, 3, 15, 6, 50, 0, 0); * (x)
- SetWeaponInfo ( 5, "Heavy Machine Gun", 1,20, 5, 5, 0, 1,2,0,1, 2, 1, 2, 15, 4, 50, 0, 0); * (x)
- SetWeaponInfo ( 6, "Rapid Fire Machine Gun", 1,20, 10, 6, 1, 2,3,0,0, 1, 1, 3, 20, 5, 50, 0, 0); * (x)
- SetWeaponInfo ( 7, "Flame Thrower", 1,4, 100,10, 0, 0,3,0,0, 1, 3, 1, 5, 255,40, 0, 0); * (x)
- SetWeaponInfo ( 8, "Mine Thrower", 2,20, 60, 10, 0, 0,4,1,2, 3, 2, 3, 5, 255,60, 0, 0); * (x)
- SetWeaponInfo ( 9, "Plasma Gun", 1,10, 100,10, 0, 0,4,3,1, 1, 3, 5, 10, 2, 80, 0, 0); * (x)
- SetWeaponInfo (10, "High Energy Laser", 1,40, 90, 10, 1, 0,5,3,1, 1, 3, 4, 255, 3, 70, 0, 0); * (x)
- SetWeaponInfo (11, "Multi-target Destroyer", 2,45, 90, 15, 0, 0,5,0,3, 3, 2, 9, 4, 255,90, 0, 0); * (x)
- SetWeaponInfo (12, "Combot Weapon", 1,45, 90, 20, 0, 0,4,0,4, 2, 2, 99, 40, 20, 50, 0, 0); * (x)
- SetWeaponInfo (13, "Mine Thrower Enhanced", 2,20, 90, 10, 0, 0,5,0,3, 3, 2, 4, 5,255, 80, 0, 0); * (x)
- SetWeaponInfo (14, "Laser Enhanced", 1,40, 90,254, 1, 0,6,3,3, 1, 3, 3, 255, 4, 80, 0, 0); * (x)
- SetWeaponInfo (15, "Chain Sword", 1,1, 90, 10, 0, 0,2,3,3, 1, 4, 3, 255,255, 50, 0, 0); * (x)
- SetWeaponInfo (16, "Light Plasma Gun", 1,10, 5, 4, 1, 4,0,0,0, 1, 1, 2, 255, 10, 50, 1, 32); * (x)
- SetWeaponInfo (17, "Explosives", 1,1, 100,80, 0, 0,0,0,0, 1, 3, 99,255, 255,0, 0, 0); * (x)
- * Alien Weapons *********************************************************************************************
- SetWeaponInfo (20, "Claws", 1,1, 100,2, 0, 0,0,0,0, 1, 0, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (21, "Giant Claws", 1,1, 100,20, 0, 0,0,0,0, 1, 0, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (22, "Spores", 1,1, 100,50, 0, 0,0,0,0, 1, 3, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (23, "Sting Thrower", 1,20, 5, 4, 0, 0,0,0,0, 2, 3, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (24, "Dummy", 1,10, 2, 3, 0, 0,0,0,0, 1, 0, 3, 255, 255,0, 5, 0); * (x)
- SetWeaponInfo (25, "Spore Cannon", 1,20, 10, 8, 0, 0,0,0,0, 3, 3, 9, 255, 255,0, 6, 0); * (x)
- SetWeaponInfo (26, "Spike Gun", 1,10, 5, 6, 0, 0,0,0,0, 3, 3, 9, 255, 255,0, 0, 0); * (_)
- SetWeaponInfo (27, "Mega Claws", 1,1, 100,40, 0, 0,0,0,0, 8, 3, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (28, "-", 0,0, 0, 0, 0, 0,0,0,0, 0, 0, 0, 255, 255,0, 0, 0); * (x)
- SetWeaponInfo (29, "Shock Weapon", 1,40, 6, 4, 1, 0,0,0,0, 2, 3, 3, 255, 255,0, 0, 0); * (x)
- * Special Weapons *******************************************************************************************
- SetWeaponInfo (30, "Light Bayonet", 1,1, 100, 3, 0, 0,0,0,0, 1, 4, 4, 255, 255,20, 1, 2); * (x)
- SetWeaponInfo (31, "Light Bayonet", 1,1, 100, 3, 0, 0,0,0,0, 1, 4, 4, 255, 255,20, 1, 1); * (x)
- SetWeaponInfo (32, "Light Bayonet", 1,1, 100, 5, 0, 0,0,0,0, 1, 4, 4, 255, 255,20, 1, 16); * (x)
- SetWeaponInfo (36, "ParaBomb", 1,1, 100,100,0, 0,0,0,0, 1, 2, 9, 255, 0, 0, 0, 0); * (x)
- SetWeaponInfo (37, "Mine", 1,1, 100, 5, 0, 0,0,0,0, 1, 2, 9, 255, 0, 0, 0, 0); * (x)
- * Weapon Toggle *********************************************************************************************
- SetWeaponInfo (40, "Flame Thrower", 2,4, 100,10, 0, 0,3,0,0, 1, 3, 2, 5, 255,30 ,0, 0); * (x)
- SetWeaponInfo (41, "Rapid Fire Machine Gun", 1,20, 10, 6, 0, 2,3,0,2, 2, 1, 3, 20, 5, 50, 0, 0); * (x)
- SetWeaponInfo (42, "Mine Thrower", 1,20, 0, 0, 0, 0,0,0,0, 3, 2, 0, 5, 255, 0, 0, 0); * (x)
- SetWeaponInfo (43, "Plasma Gun", 1,10, 100,0, 0, 0,3,2,1, 1, 3, 4, 10, 2, 50, 0, 0); * (x)
- SetWeaponInfo (44, "Multi-target Destroyer", 4,45, 100,20, 0, 0,4,0,4, 3, 2, 8, 4, 255,100,0, 0); * (x)
- SetWeaponInfo (45, "High Energy Laser", 1,40, 90, 10, 0, 0,4,4,2, 1, 3, 7, 255, 3, 80, 0, 0); * (x)
- SetWeaponInfo (46, "Mine Thrower Enhanced", 1,20, 0, 0, 0, 0,0,0,0, 3, 2, 0, 5, 255, 0, 0, 0); * (x)
- SetWeaponInfo (47, "Laser Enhanced", 1,40, 90, 1, 0, 0,6,3,3, 1, 3, 7, 255, 4, 80, 0, 0); * (x)
- *
- ***************
- * *
- * WeaponInfo2 *
- * *
- ***************
- *
- * n WaveName Weapon Mun/ Icon Key
- * Toggle Fight
- *---------------------------------------------------------------------------------------------------------------------------
- SetWeaponInfo2 (0, "W_LCG_0", 0, 1, 0, "A"); * (x) Light Combat Gun
- SetWeaponInfo2 (1, "W_ACG_0", 1, 1, 1, "B"); * (x) Advanced Combat Gun
- SetWeaponInfo2 (2, "W_SAR_0", 2, 1, 2, "C"); * (x) Standard Assault Rifle
- SetWeaponInfo2 (3, "W_SNR_0", 3, 1, 3, "D"); * (x) Sniper Rifle
- SetWeaponInfo2 (4, "W_DF_0", 4, 1, 4, "E"); * (x) Double Fire
- SetWeaponInfo2 (5, "W_HMG_0", 5, 1, 5, "F"); * (x) Heavy Machine Gun
- SetWeaponInfo2 (6, "W_RFM_0", 41, 1, 6, "G"); * (x) Rapid Fire Machine Gun
- SetWeaponInfo2 (7, "W_FLMA_0", 40, 1, 7, "H"); * (x) FlameThrower A
- SetWeaponInfo2 (8, "W_GRL_0", 42, 1, 8, "I"); * (x) Grenade Launcher
- SetWeaponInfo2 (9, "W_PLS_0", 43, 1, 9, "J"); * (x) Plasma Gun A
- SetWeaponInfo2 (10, "W_LSRA_0", 45, 1, 10, "K"); * (x) Laser A
- SetWeaponInfo2 (11, "W_MTD_0", 44, 1, 11, "L"); * (x) Multi Target Destroyer A
- SetWeaponInfo2 (12, "W_BOT_0", 12, 1, 6, "*"); * (x) Combot weapon
- SetWeaponInfo2 (13, "W_GRLA_0", 46, 1, 13, "M"); * (x) Mine Thrower Enhanced A
- SetWeaponInfo2 (14, "W_LSRXA_0",47, 1, 14, "N"); * (x) Laser Enhanced A
- SetWeaponInfo2 (15, "W_LSRA_0", 15, 0, 15, "O"); * (x) Chain Sword
- SetWeaponInfo2 (16, "W_LSRA_0", 16, 1, 16, "P"); * (x) Light Plasma Gun
- SetWeaponInfo2 (17, "explosion",17, 1, 10, "*"); * (x) Spidy
- *
- SetWeaponInfo2 (20, "AW_CLAW_0",20, 1, 0, "*"); * (x) Claws (Ray'Ther,...)
- SetWeaponInfo2 (21, "AW_CLAW_0",21, 1, 0, "*"); * (x) Giant Claws (Gore'Ther,...)
- SetWeaponInfo2 (22, "AW_SPORE", 22, 1, 0, "*"); * (x) Spores (Dec'Ther,...)
- SetWeaponInfo2 (23, "AW_SP2", 23, 1, 0, "*"); * (x) Sting Thrower (Squee'Ther,...)
- SetWeaponInfo2 (24, "AW_SP3", 24, 1, 0, "*"); * (x) Dummy
- SetWeaponInfo2 (25, "AW_SP3", 25, 1, 0, "*"); * (x) Flash Thrower
- SetWeaponInfo2 (26, "AW_SP4", 26, 1, 0, "*"); * (_) Energy Cannon
- SetWeaponInfo2 (27, "AW_CLAW_0",27, 1, 0, "*"); * (x) Mega Claws (Tr'Yn)
- SetWeaponInfo2 (28, "AW_CLAW_0",28, 0, 0, "*"); * (x) No Weapon
- SetWeaponInfo2 (29, "AW_CLAW_0",29, 0, 0, "*"); * (x) Shock Weapon
- *
- SetWeaponInfo2 (30, "W_BAYO_0", 30, 1, 0, "*"); * (x) Light Bayonet
- SetWeaponInfo2 (31, "W_BAYO_0", 31, 1, 0, "*"); * (x) Light Bayonet
- SetWeaponInfo2 (32, "W_BAYO_0", 32, 1, 0, "*"); * (x) Light Bayonet
- SetWeaponInfo2 (35, "W_BAY0_0", 35, 1, 0, "*"); * (x) HiEnergy Laser
- SetWeaponInfo2 (36, "W_BOMB_0", 36, 1, 0, "*"); * (x) ParaBomb
- SetWeaponInfo2 (37, "W_BOMB_0", 37, 1, 0, "*"); * (x) Mine
- *
- SetWeaponInfo2 (40, "W_FLMB_0", 7, 2, 7, "*"); * (x) FlameThrower B
- SetWeaponInfo2 (41, "W_RFM_0", 6, 2, 6, "*"); * (x) Rapid Fire Machine Gun B
- SetWeaponInfo2 (42, "W_MTD_0", 8, 1, 8, "*"); * (x) Grenade Launcher B
- SetWeaponInfo2 (43, "W_PLS_0", 9, 1, 9, "*"); * (x) Plasma Gun B
- SetWeaponInfo2 (44, "W_MTD_0", 11, 3, 11, "*"); * (x) Multi Target Destroyer B
- SetWeaponInfo2 (45, "W_LSRB_0", 10, 1, 10, "*"); * (x) Laser B
- SetWeaponInfo2 (46, "W_GRLA_0", 13, 1, 12, "*"); * (x) Mine Thrower Enhanced B
- SetWeaponInfo2 (47, "W_LSRXB_0",14, 1, 13, "*"); * (x) Laser Enhanced B
- *
- **************************************************************************************************************************
- * *
- * UnitControl *
- * *
- * ------------------------------------- *
- * *
- * Andreas Nitsche *
- * *
- *****************************************
- *
- * Exp: Experiencepoints served by killing this unit
- *
- * Species: 0 - human
- * 1 - alien
- * 2 - unorganic
- * 3 - mech
- *
- * Specials: 0 - (x) normal
- * 1 - (x) lost armour during a fight + no movement!
- * 2 - (x) refresh all hitpoints after a turn
- * 3 - (x) produce new units if it moves, with the id of the producer +1 (prob 50%)
- * 4 - (x) target delay time
- * 5 - (_) free thousands of sweet little aliens if it dies
- * 6 - (x) produce new units (type decther) after a turn
- * 7 - (x) increments his id after moving
- * 8 - (x) decrements his id after moving
- * 9 - (x) set id to 54 if it lost his first hitpoints (angry alien)
- * >> only for projectiles,steel and explosive weapons
- * 10 - (x) can only destroyed by weapons with the type 2 and 3(=exposive and energy)
- * 11 - (_) jumps randomly across the possible move area
- * 12 - (x) will be killed by the first attack and attacks the neighbour fields
- * 13 - (x) will be killed by the first attack
- * 14 - (x) no movement
- * 15 - (x) bounce bounce
- * 16 - (x) attacks neighbour fields when dying
- *
- * Player: 0 - Human Player 1
- * 1 - Human Player 2
- * 2 - Human Player 3
- * 3 - Human Player 4
- * 252 - Destroyable equipment like explosive tons,...
- * 254 - Invalid player
- * 255 - Computer AI
- *
- **************************************************************************************************************************
- *
- * n Desc FileName Py MP HP FP Front Rear Weapon Special Exp Height
- * max max max Armour Armour default Species Size Key
- *--------------------------------------------------------------------------------------------------------------------------
- *
- SetUnitInfo (0, "Human Soldier (1)", "A_MK_0B.3DI", 0, 3, 5, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (1, "Human Soldier (2)", "A_MK_0B.3DI", 1, 3, 5, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (2, "Human Soldier (3)", "A_MK_0B.3DI", 2, 3, 5, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (3, "Human Soldier (4)", "A_MK_0B.3DI", 3, 3, 5, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- *
- SetUnitInfo (20, "ComBot", "A_MK_0B.3DI", 0, 5, 20, 255,10, 5, 12, 0, 3, 30, 1, 70, "#");
- SetUnitInfo (21, "Dr. Reich", "A_MK_0B.3DI", 0, 3, 4, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (22, "Cpt. Rutherford", "A_MK_0B.3DI", 0, 4, 6, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (23, "Sgt. Bratt", "A_MK_0B.3DI", 0, 3, 5, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- SetUnitInfo (24, "Spider", "A_MK_0B.3DI", 0, 10, 1, 255,0, 0, 17, 0, 3, 0, 0, 5, "#");
- SetUnitInfo (25, "Scout", "A_MK_0B.3DI", 0, 6, 6, 255,2, 1, 15, 0, 0, 20, 0, 18, "#");
- SetUnitInfo (26, "Cpt. Rutherford", "A_MK_0B.3DI", 0, 4, 6, 0,255, 255, 0, 0, 0, 10, 0, 18, "#");
- *
- SetUnitInfo (30, "Barrel", "A_BARAL1.3DI", 252,0, 1, 255,0, 0, 0, 12, 2, 0, 0, 20, "#");
- SetUnitInfo (31, "Parabomb", "A_PARAB2.3DI", 252,0, 1, 255,0, 0, 36, 12, 2, 0, 0, 20, "#");
- SetUnitInfo (32, "Case", "A_BOX.3DI", 252,0, 1, 255,0, 0, 0, 13, 2, 0, 0, 20, "#");
- SetUnitInfo (33, "Barrel", "A_BARAL2.3DI", 252,0, 1, 255,0, 0, 0, 12, 2, 0, 0, 20, "#");
- SetUnitInfo (34, "Barrel", "A_BARAL3.3DI", 252,0, 1, 255,0, 0, 0, 12, 2, 0, 0, 20, "#");
- SetUnitInfo (35, "Concrete Block", "L084EE00.3DI", 252,0, 255,255,255, 255, 0, 0, 2, 0, 0, 20, "#");
- *
- SetUnitInfo (50, "Ray'Ther", "A_MK_0B.3DI", 255,6, 2, 255,0, 0, 20, 0, 1, 1, 0, 18, "A");
- SetUnitInfo (51, "Gore'Ther", "A_MK_0B.3DI", 255,2, 4, 255,100, 0, 21, 0, 1, 2, 0, 19, "B");
- SetUnitInfo (52, "Dec'Ther", "A_MK_0B.3DI", 255,7, 1, 255,0, 0, 22, 0, 1, 1, 0, 10, "C");
- SetUnitInfo (53, "Ee'Ther", "A_MK_0B.3DI", 255,5, 20, 255,3, 3, 20, 2, 1, 3, 0, 16, "D");
- SetUnitInfo (54, "Squee'Ther", "A_MK_0B.3DI", 255,5, 4, 255,3, 1, 20, 0, 1, 1, 0, 10, "E");
- SetUnitInfo (55, "Cy'Coo", "A_MK_0B.3DI", 255,3, 4, 255,100, 100, 25, 1, 1, 2, 0, 17, "F");
- SetUnitInfo (56, "Pyr'Coo", "A_MK_0B.3DI", 255,5, 6, 255,5, 3, 26, 0, 1, 2, 0, 17, "G");
- SetUnitInfo (57, "Squee'Coo", "A_MK_0B.3DI", 255,5, 10, 255,2, 2, 23, 9, 1, 2, 0, 17, "H");
- SetUnitInfo (58, "Tr'Yn", "A_MK_0B.3DI", 255,10, 200,255,9, 1, 27, 6, 1, 7, 1, 60, "I");
- SetUnitInfo (59, "Al'Coo", "A_MK_0B.3DI", 255,6, 100,255,5, 5, 21, 0, 1, 7, 1, 60, "J");
- SetUnitInfo (60, "War'Coo", "A_MK_0B.3DI", 255,3, 50, 255,100, 100, 26, 14, 1, 3, 0, 10, "K");
- SetUnitInfo (61, "Norc'Yn", "A_MK_0B.3DI", 255,0, 255,255,255, 255, 20, 14, 1, 20, 0, 100,"I");
- SetUnitInfo (62, "Norc'Yn", "A_MK_0B.3DI", 255,3, 15, 255,7, 255, 20, 14, 1, 10, 0, 10, "I");
- SetUnitInfo (63, "Norc'Yn", "A_MK_0B.3DI", 255,3, 15, 255,7, 255, 20, 14, 1, 10, 0, 10, "I");
- SetUnitInfo (64, "Ray'Coo", "A_MK_0B.3DI", 255,4, 6, 255,1, 0, 23, 15, 1, 3, 0, 18, "L");
- * Mission CD
- SetUnitInfo (65, "Bea'Ther", "A_MK_0B.3DI", 255,6, 20, 255,3, 3, 28, 0, 1, 1, 0, 8, "M");
- SetUnitInfo (66, "Bea'Coo", "A_MK_0B.3DI", 255,4, 8, 255,2, 2, 7, 16, 1, 1, 0, 8, "N");
- SetUnitInfo (67, "Gore'Coo", "A_MK_0B.3DI", 255,6, 8, 255,4, 2, 29, 0, 1, 2, 0, 15, "O");
- SetUnitInfo (68, "Tea'Ther", "A_MK_0B.3DI", 255,8, 30, 255,3, 1, 27, 0, 1, 2, 0, 15, "P");
- *
- **************************************************************************************************************************
- * *
- * VolumeControl *
- * *
- * ------------------------------------- *
- * *
- * Andreas Nitsche *
- * *
- *****************************************
- *
- SetVolumeCtrl (00,100); * see weapons
- SetVolumeCtrl (01,100); *
- SetVolumeCtrl (02,100); *
- SetVolumeCtrl (03,100); *
- SetVolumeCtrl (04,100); *
- SetVolumeCtrl (05,100); *
- SetVolumeCtrl (06,100); *
- SetVolumeCtrl (07,100); *
- SetVolumeCtrl (08,100); *
- SetVolumeCtrl (09,100); *
- SetVolumeCtrl (10,100); *
- SetVolumeCtrl (11,100); *
- SetVolumeCtrl (12,100); *
- SetVolumeCtrl (13,100); *
- SetVolumeCtrl (14,100); *
- SetVolumeCtrl (15,100); *
- SetVolumeCtrl (16,100); *
- SetVolumeCtrl (17,100); *
- SetVolumeCtrl (18,100); *
- SetVolumeCtrl (19,100); *
- SetVolumeCtrl (20,100); *
- SetVolumeCtrl (21,100); *
- SetVolumeCtrl (22,100); *
- SetVolumeCtrl (23,100); *
- SetVolumeCtrl (24,100); *
- SetVolumeCtrl (25,100); *
- SetVolumeCtrl (26,100); *
- SetVolumeCtrl (27,100); *
- SetVolumeCtrl (28,100); *
- SetVolumeCtrl (29,100); *
- SetVolumeCtrl (30,100); *
- SetVolumeCtrl (31,100); *
- SetVolumeCtrl (32,100); *
- SetVolumeCtrl (33,100); *
- SetVolumeCtrl (34,100); *
- SetVolumeCtrl (35,100); *
- SetVolumeCtrl (36,100); *
- SetVolumeCtrl (37,100); *
- SetVolumeCtrl (38,100); *
- SetVolumeCtrl (39,100); *
- SetVolumeCtrl (40,100); *
- SetVolumeCtrl (41,100); *
- SetVolumeCtrl (42,100); *
- SetVolumeCtrl (43,100); *
- SetVolumeCtrl (44,100); *
- SetVolumeCtrl (45,100); *
- SetVolumeCtrl (46,100); *
- SetVolumeCtrl (47,100); *
- SetVolumeCtrl (48,100); *
- SetVolumeCtrl (49,100); *
-
- SetVolumeCtrl (50,100); * "SP_HUM_0.wav"
- SetVolumeCtrl (51,100); * "SP_HUM_1.wav"
- SetVolumeCtrl (52,100); * "SP_HUM_2.wav"
- SetVolumeCtrl (53,100); * "SP_HUM_0.wav"
- SetVolumeCtrl (54,100); * "SP_HUM_1.wav"
- SetVolumeCtrl (55,100); * "SP_HUM_2.wav"
- SetVolumeCtrl (56,100); * "S_HUM_0.wav"
- SetVolumeCtrl (57,100); * "S_HUM_1.wav"
- SetVolumeCtrl (58,100); * "S_HUM_2.wav"
- SetVolumeCtrl (59,100); * "S_ALI_0.wav"
- SetVolumeCtrl (60,100); * "S_ALI_1.wav"
- SetVolumeCtrl (61,100); * "S_ALI_2.wav"
- SetVolumeCtrl (62,50); * "mhuman.wav" human walk
- SetVolumeCtrl (63,100); * "explosion.wav"
- SetVolumeCtrl (64,100); * "jammed.wav"
- SetVolumeCtrl (65,100); * "damaged.wav"
- SetVolumeCtrl (66,100); * "box.wav"
- SetVolumeCtrl (67,100); * "door.wav"
- SetVolumeCtrl (68,100); * "lever.wav"
- SetVolumeCtrl (69,100); * "jump.wav"
- SetVolumeCtrl (70,100); * "drop.wav"
- SetVolumeCtrl (71,100); * "tube.wav"
- SetVolumeCtrl (72,100); * "air_current.wav"
- SetVolumeCtrl (73,100); * "skill.wav"
- SetVolumeCtrl (74,100); * "platform.wav"
- SetVolumeCtrl (75,100); * "platform2.wav"
- SetVolumeCtrl (76,100); * "elevator.wav"
- SetVolumeCtrl (77,100); * "elevator2.wav"
- SetVolumeCtrl (78,100); * "bridge.wav"
- SetVolumeCtrl (79,100); * "drawbridge.wav"
- SetVolumeCtrl (80,100); * "ricochet.wav"
- SetVolumeCtrl (81,100); * "explosion2.wav"
- SetVolumeCtrl (82,100); * "crush.wav"
- SetVolumeCtrl (83,100); * "alien_scream.wav"
- SetVolumeCtrl (84,100); * "gfire.wav"
- SetVolumeCtrl (85,100); * "heal.wav"
- SetVolumeCtrl (86,100); * "crushwall.wav"
- SetVolumeCtrl (87,100); * "crushwall.wav" bomber
- SetVolumeCtrl (88,100); * "crushwall.wav" push barrel
- SetVolumeCtrl (89,100); * "crush.wav" exploding para bomb
- SetVolumeCtrl (90,80); * "mcombot.wav" combot walk
- SetVolumeCtrl (91,50); * "mdecther.wav" decther walk
- SetVolumeCtrl (92,50); * "malien.wav" alien walk
- SetVolumeCtrl (93,50); * "msqueether.wav" alien walk
- SetVolumeCtrl (94,100); * "mine.wav" defuse mine
- SetVolumeCtrl (95,100); * "aexplosion.wav" acid explosion
- SetVolumeCtrl (96,70); * gui-sounds
- SetVolumeCtrl (97,100); * teleporter start
- SetVolumeCtrl (98,100); * teleporter end
- SetVolumeCtrl (99,100); * spore splash
- SetVolumeCtrl (100,100); * stone bridge
- SetVolumeCtrl (101,100); * laser barrier
- SetVolumeCtrl (102,101); * move land
- *
- [END]
-